• This Week’s Podcast – Skill Trees and the v1.53 Patch

    Spiff and I have been working on a v1.53 patch with various bug fixes and balance tweaks, and I’ll make a full post about that update here when it’s ready to go. In the meantime this week’s podcast features discussion on the communities’ reaction to the skill trees, the first round of changes that we’re […]

  • NEStalgia v1.52 Released! The Podcast Returns!

    NEStalgia v1.52 was released yesterday afternoon as planned, but I neglected to announce it here on the blog. Although I’m sure that most of you have read up on it by now, you can find the release notes on the wiki. The release went very smoothly, and over the course of the next few weeks […]

  • Top Ten Previously Unannounced v1.52 Changes

    I’ve talked a lot about the big stuff coming in v1.52, but there are loads of smaller changes included in this patch as well. Granted, “smaller” is relative here: in a typical patch almost all of the less touted features coming with v1.52 would be fairly significant news. Many of the items below have been […]

  • Preview: Changes to Merchants in v1.52

    Merchants have always been a bit of an experimental class. My goal was to create a class that could fill the same party roles as Soldiers while simultaneously maintaining a unique play style. I think that the Merchant as it currently stands does meet those criteria and is a lot of fun to play, but […]

  • v1.52 Release Date Announcement

    The release of the long-awaited NEStalgia v1.52 update will take place one week from tomorrow on Wednesday, October 19. We’ll also be resuming the weekly NEStalgia Podcast at that time. You can read up on what’s coming with this update in the past few development blog posts, starting here. My hope is to post a […]

  • Preview: Changes to Soldiers in v1.52

    Soldiers are one of NEStalgia’s most popular classes, but the problem with Soldiers has always been the way they use their abilities. Because Soldier special moves haven’t had anything like an MP cost in the past, other design measures had to be taken to balance them out: Impale could miss, Headbutt would constantly fail and […]

  • NEStalgia Skill Tree Details Extravaganza – Part 2

    Having covered all of the essential information about skill trees in Part 1, today I’m going to expound on some of the details and previously unannounced features coming in v1.52. Again, if you have any additional questions then please feel free to ask them in the comments section. Today’s Q&A: Will the new spell animations […]

  • NEStalgia Skill Tree Details Extravaganza – Part 1

    For the past few months I’ve been intentionally vague about Skill Tree specifics. The information filter is partially due to the fact that with an update as big as this many of the specifics don’t get worked out until it’s actually close to completion, but also because some players tend to take tidbits of information […]

  • Welcome to the New Silk Games Blog

    Meet the new blog, same as the old blog. Although we’ve transitioned away from our long running development blog on BYOND, those of you who want to go and dig around in the archives of old posts can still do so. One of the big benefits of this move is that players can now use […]