The release of the long-awaited NEStalgia v1.52 update will take place one week from tomorrow on Wednesday, October 19. We’ll also be resuming the weekly NEStalgia Podcast at that time.
You can read up on what’s coming with this update in the past few development blog posts, starting here. My hope is to post a couple more blog entries with pre-release information related to v1.52 this week, including a description of the big changes Merchants will be seeing. As always, I’ll update the Facebook and Twitter feeds when those posts are up.
Please note that this is the first and only official release date that I have given for this patch. While v1.52 may be incredibly late according to my planned development schedule, I never promised that this patch would arrive any sooner than it has. Having said that, I’ve learned my lesson about giving players even the slightest indication of development time frames for these types of updates, and therefore in the future I’m going to try and respond to all inquiries about our release schedule with the classic Blizzard line, “It will be ready when it’s ready”.
Although v1.52 is indeed a monster of a patch, the development delays have actually been due to external factors unrelated to the game. Now that I’m back at my desk dedicated to development for the fall/winter months, you should be seeing more frequent updates and progress towards the eventual goal of regular content patches. Nobody wants to get the ball rolling on all of this stuff more than I do!
In the meantime, a couple of NEStalgia players have been keeping themselves busy by mocking up NEStalgia bosses using Spore and by recreating NEStalgia locales in Minecraft. Check out those pictures and the videos below created by LiquidNeon and majorawesome, respectively:
[youtube=http://www.youtube.com/watch?v=Uftwxi9ASEc&w=420&h=312]
[youtube=http://www.youtube.com/watch?v=8Ck6fE0sgJU&w=420&h=312]
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