Oct 172011
 

The new Guild Ranks HUD

I’ve talked a lot about the big stuff coming in v1.52, but there are loads of smaller changes included in this patch as well. Granted, “smaller” is relative here: in a typical patch almost all of the less touted features coming with v1.52 would be fairly significant news. Many of the items below have been documented in the patch notes for a few weeks, but I haven’t brought any attention to them.

Without further ado, here are the Top Ten Previously Unannounced v1.52 Changes (in no particular order):

1.) Frame rate and movement speed increases

NEStalgia’s current frame rate is about 10 FPS, but with recent upgrades to the BYOND system we’ve been able to bump it up to 16 FPS for v1.52. That doesn’t sound like much of a change, but it really does make a big difference in terms of the smoothness of the visuals and the responsiveness of the controls.

The new online players HUD

The big motivation behind the increased frame rate is that it allows us to actually bump up players’ overworld movement speed. The speed change is minor, but it makes a big difference. Characters no longer feel sluggish when moving around the map, and on the whole navigating the game just feels a lot better.

2.) Say goodbye to Soften, Harden and Speed Crystals

Spell Crystals were added to the game before any form of character customization existed (even before Milestone boosts!). With the advent of Skill Trees these crystals are no longer necessary, and their existence actually makes a lot of skill point investment decisions much less meaningful. Therefore, as part of the re-balance I’ve decided to ax Soften, Harden and Speed Crystals completely. Anyone who currently owns one of these crystals will be able to resell the now useless crystals for a full gold refund.

The Battle Spell Book

3.) Two new quests

Players can earn up to 38 Skill Points to spend. Most of those come from leveling up, but four can be purchased via the revamped Moon Blessings, and two can be earned by completing a couple new quests.

Found at the Colosseum, a new “bonus” quest giver rewards players a skill point for finding all of the treasure chests in the game. His second quest rewards a skill point for completing every other quest in the game. Now players ought to have a bit more motivation to shoot for 100% completion.

4.) Persistent battle status icons

This was a highly requested change: battle status indicators no longer disappear during the “action round” of battle. These indicators are now added and removed in real time.

Re-ordering Battle Spells

5.) Instant Kill abilities work on bosses and in PvP

Prior to v1.52 Instant Kill abilities such as CoinFlip and Judgement have been completely ineffective against bosses or other players. In the update all of that is changing, but instead of instantly killing a boss or player, Instant Kill abilities will do the spell damage equivalent of a critical hit.

6.) Ability re-ordering in a new Spell Book HUD

Not only is this an oft requested change, but with the introduction of Skill Trees it has actually become a necessary one. Players will now be able to re-order their spell lists for both battle and the overworld. Furthermore, clicking on an ability in this new HUD will show a brief description of what it does, and in the case of a “random success” ability actually indicates its base success rate.

The new Preferences HUD

7.) New HUDs for Guild and Social management

Previously detached from the game window and housed in NEStalgia’s external interface, the Guild and Social management panels have been transferred over to new game HUDs. This makes things much more streamlined, and in many ways these HUDs are now actually easier to use.

8.) The Preferences HUD

This new HUD is fairly straight forward, and is also mostly just a transition of controls that previously lived in NEStalgia’s external interface into the game window itself. However, there is one new little toggle that many people have requested – the ability to disable full screen spell flashes in battle.

9.) Charge status indicator

“Charge” type abilities such as Charge, JumpKick and Malice’s “Glow” move will now show a status indicator when they’re charging up. This should make it much harder for players to miss the warning for when these abilities are about to be unleashed.

10.) New Monster Sprites

We’ve had a lot of great artwork contributions to the game, and I’ve finally got around to swapping out some of the remaining to-be-replaced sprites for the v1.52 update. Midgard and Efrain have never looked better!

  11 Responses to “Top Ten Previously Unannounced v1.52 Changes”

  1. I’ve never found all the chests on any of my characters. I hate that new quest, boooo. But everything else looks nice.

  2. Slightly sad to lose the crystals, but before I bought some for my warlock (who really can make use of them), I always thought they were rather cheap.

    Detox and repel crystals still around at least for some extra utility. :)

  3. Barely got words for how awesome the “Battle Flashes” toggle is. :)

  4. Hey silk,

    Just a thought, maybe if you 100% everything once it unlocks it for all character. That way it isn’t a tedious grind to do it with all 8 characters. I mean I know that I personally will have to go searching everything for many of my characters, because i have skipped things with my alts since I had already done a lot of it with my main. Honestly, the worst part is I will have no way of knowing what I skipped with what character and since I did not know that 100% would be important for all characters, I was not very thorough. I mean if you do it once do you really have anything more to prove? You could then “balance” this by making it so the quest giver is in artic or ardan so people do not just start out a new character with 2 free points.
    Anyway just an idea, I just know I am not looking forward to going through the whole game again with 7 of my characters, just so they are on an even footing with everyone else.

    • That’s an interesting idea, and I’d be open to considering it. The goal isn’t to make things tedious for players, although I do think that people with as many high level characters as you have are a very small minority.

      At any rate, if you post this on the Suggestions board so that I don’t forget about it, we can take a look at it as we balance stuff in the coming weeks.

  5. AWSOME!!!

  6. LOVE THE IDEAS!!

  7. Welp, looks like Yatagarasu finally has to go finish the Warriors Crypt.

    To the others posting. You know, if you don’t use other characters to fund your newer ones, you should be able to go through the entire game finding every chest and quest well before you get the gold for your GMB.

    The quest to the cap is the fun part of the game! If you rush it, it gets boring. Slow down and remember, the most fun you ever had was going through the entire game with two friends.

    I know that is true for me.

  8. love it. epecially the option to take out the full screen flash, i always hated getting dc’d or a lag spike and having a seizure because of the combo of a spell going off with the lag. Also, i had alot of problems with not being able to see guild member and the area with blocking users, had the black screen constantly and its a chore to reset it everytime, so adding the HUD will be a great anticipation for me. Great job silk, please keep up the updates, makes things so much more interesting!

  9. Time to do some backtracking and catch some chests and quests. I do like Omally’s suggestion and I’m glad you will consider it as it would otherwise mean a lot of players will be repeating tasks to get the additional skill points.

    I’m absolutely loving the HUD updates! Until NEStalgia I couldn’t stand byond games using HUD’s, but with the amount of detail and work that has gone into yours over the course of (forgot how many?) years, it’s hard not to appreciate it.

    Looking forward to the release, can’t wait to dive back in again. Well done.