Category: Upcoming Features

  • NEStalgia on Macs? Linux? Chrome? Yup!

    If you’ve ever wanted to play NEStalgia on other platforms, your wait is almost over. Thanks to the hard work of the folks at BYOND (creators of the tools used to develop NEStalgia), we now have a working HTML5 client for the game that is playable in most major web browsers. That includes Mac, Linux, Chrome OS, and […]

  • Bolstering the Capacity of NEStalgia Servers

    Wouldn’t it be great if you could play NEStalgia on much larger servers? If population surges didn’t mean lots of new servers and inevitable server merges? This week’s update probably isn’t a super fun read, but it heralds a major change that should significantly improve the NEStalgia experience. Hopefully when the Key of the Exiles expansion goes live, instead […]

  • NEStalgia v1.68 Preview, Plus a Podcast!

    So how about that Steam launch? Well, the BYOND team is still working as fast as they can to get all of the Steam API stuff integrated into NEStalgia. Once that’s done, we’ll be finally be able to release the game on Steam (hopefully this month). In addition to lending a hand in that process […]

  • v1.63 Preview: Reputation and Recruiting Companions

    The slog continues, and I’ve designated the forthcoming companion update as v1.63. I still don’t have a release timeframe, but we’re getting close. Today’s preview should fill in most of the remaining blanks about how companions are going to work. Reputation Ranks One of the big new changes in v1.63 is the reputation system. Reputation […]

  • What We’ve Been Working On This Month

    Both Spiff and I have been hard at work this month on different tasks. While Spiff has been tackling an automated PvP tournament system, the majority of my time has been devoted to Monster Companions. The automated PvP tournament system will allow us to schedule regular weekly tournaments for both brackets (20s and 32s). The […]

  • v1.61 Preview and General Progress Report

    As we continue to plug away on the big Monster Companion update, more and more of the supporting changes are going to start to make appearances on the live servers. The next version bump won’t bring companions, but it will bring us one more important step closer. Forthcoming v1.61 Changes There won’t be any earth […]

  • Podcast: Monster Companion Q&A

    With a standalone installer and the flash client on the way, 2012 is going to be a big year for NEStalgia. As we work to exponentially increase the NEStalgia’s player base this year, the game itself will continue to receive lots of awesome new updates and content expansions. The next big update in the works […]

  • The Next Big Steps For NEStalgia

    As most of you know, this past February when we publicly announced the release of NEStalgia we were not expecting to get even a fraction of the media coverage or hordes of players that we ended up receiving. Up until that moment both Spiff and I had always regarded NEStalgia as a fun hobby, but […]

  • v1.55 Releasing Saturday + More Notes

    The previously discussed v1.55 patch (full notes) will go live this Saturday. Things have gone really well on the test server and I’m excited for all of you to check it out. From the wealth of new features to the much improved user interface design work, this is a great patch. Whether or not v1.55 […]

  • NEStalgia v1.55 Preview – Gamepad Mode, New Interface, and More…

    The next NEStalgia patch has grown into a bit of a monster. Spiff and I had a pretty decent sized list of goals for the post-skill tree patches, and somehow almost all of those ambitions have ended up coming to fruition simultaneously in this single massive update. First and foremost, Gamepad Mode is finally here. […]