Author: Silk

  • v1.63 Preview: Reputation and Recruiting Companions

    The slog continues, and I’ve designated the forthcoming companion update as v1.63. I still don’t have a release timeframe, but we’re getting close. Today’s preview should fill in most of the remaining blanks about how companions are going to work. Reputation Ranks One of the big new changes in v1.63 is the reputation system. Reputation […]

  • What We’ve Been Working On This Month

    Both Spiff and I have been hard at work this month on different tasks. While Spiff has been tackling an automated PvP tournament system, the majority of my time has been devoted to Monster Companions. The automated PvP tournament system will allow us to schedule regular weekly tournaments for both brackets (20s and 32s). The […]

  • Servers Upgraded and Back Online (Again!)

    Although our attacker was not successful in actually bringing down our servers or causing an interruption of service, he did succeed in scaring off our host who shut down our VPS without warning and didn’t respond to my emails/phone calls for about 36 hours. Our host had advertised protection against that type of thing, but […]

  • v1.61 Preview and General Progress Report

    As we continue to plug away on the big Monster Companion update, more and more of the supporting changes are going to start to make appearances on the live servers. The next version bump won’t bring companions, but it will bring us one more important step closer. Forthcoming v1.61 Changes There won’t be any earth […]

  • NEStalgia v1.60: Battle Disconnect Saving!

    Getting DCed in the middle of battle in any online game sucks, and NEStalgia has been no exception. Up until now we’ve had to count all battle disconnects as a death for the player, meaning that you’d lose half of your gold and be returned to the last town you visited.  Thankfully, however, the nature […]

  • This Week in NEStalgia News

    We’re probably going to start doing the NEStalgia podcasts bi-weekly until the standalone game clients and content expansions start to roll out. I know that it’s really only the more hardcore/active players who listen to the podcasts, so I’d like to balance things out with some regular blog posts for all of our dormant followers […]

  • Podcast: Monster Companion Q&A

    With a standalone installer and the flash client on the way, 2012 is going to be a big year for NEStalgia. As we work to exponentially increase the NEStalgia’s player base this year, the game itself will continue to receive lots of awesome new updates and content expansions. The next big update in the works […]

  • The Grinch Stole Christmas

    Unfortunately my grand plans for THE BEST HOLIDAY EVENT EVAR™ didn’t quite pan out this week. As I’ve talked about (and proven!) many times in the past, one of the pitfalls of a 2 man development team is that when unexpected interruptions pop up for me, everything grinds to a halt. I apologize for not […]

  • The Next Big Steps For NEStalgia

    As most of you know, this past February when we publicly announced the release of NEStalgia we were not expecting to get even a fraction of the media coverage or hordes of players that we ended up receiving. Up until that moment both Spiff and I had always regarded NEStalgia as a fun hobby, but […]

  • Now Live: Big NEStalgia v1.56 Balance Patch

    Although I may have been MIA from the blog this week (no podcast again, sorry!), both Spiff and I have been really hard at work behind the scenes. I waded through balance tweaks while Spiff cranked out a ton of bug fixes which went live earlier in the week for a v1.55c update, and he […]