Category: Sneak Peeks

  • NEStalgia v1.55 Preview – Gamepad Mode, New Interface, and More…

    The next NEStalgia patch has grown into a bit of a monster. Spiff and I had a pretty decent sized list of goals for the post-skill tree patches, and somehow almost all of those ambitions have ended up coming to fruition simultaneously in this single massive update. First and foremost, Gamepad Mode is finally here. […]

  • Top Ten Previously Unannounced v1.52 Changes

    I’ve talked a lot about the big stuff coming in v1.52, but there are loads of smaller changes included in this patch as well. Granted, “smaller” is relative here: in a typical patch almost all of the less touted features coming with v1.52 would be fairly significant news. Many of the items below have been […]

  • Preview: Changes to Merchants in v1.52

    Merchants have always been a bit of an experimental class. My goal was to create a class that could fill the same party roles as Soldiers while simultaneously maintaining a unique play style. I think that the Merchant as it currently stands does meet those criteria and is a lot of fun to play, but […]

  • Preview: Changes to Soldiers in v1.52

    Soldiers are one of NEStalgia’s most popular classes, but the problem with Soldiers has always been the way they use their abilities. Because Soldier special moves haven’t had anything like an MP cost in the past, other design measures had to be taken to balance them out: Impale could miss, Headbutt would constantly fail and […]

  • NEStalgia Skill Tree Details Extravaganza – Part 2

    Having covered all of the essential information about skill trees in Part 1, today I’m going to expound on some of the details and previously unannounced features coming in v1.52. Again, if you have any additional questions then please feel free to ask them in the comments section. Today’s Q&A: Will the new spell animations […]

  • NEStalgia Skill Tree Details Extravaganza – Part 1

    For the past few months I’ve been intentionally vague about Skill Tree specifics. The information filter is partially due to the fact that with an update as big as this many of the specifics don’t get worked out until it’s actually close to completion, but also because some players tend to take tidbits of information […]