Category: Key of the Exiles

  • NEStalgia Podcast: Players’ Questions Answered

    Last week we received a great response when we asked players to submit questions for us to answer on a new episode of the NEStalgia podcast. Balzack and Spiff joined me on this week’s podcast as I answered many of those questions. We also discussed what we’ve been up to lately, and what our plans our […]

  • Another NEStalgia v1.70 Progress Update

    As most of you are aware, the v1.70 update has been “on the verge of release” for several weeks now. Quoting myself from last month: The biggest concern is dealing with players who still have savefiles on multiple servers, mostly in regards to merging files and/or dealing with excess characters that can’t be merged. There’s no perfect solution to […]

  • YOU DIED… In the Overworld?

    Hey everyone! Today I’m trying to cram in as many hours as possible working on the v1.70.0 update so that I can finally get it released. Therefore, this week’s post is going to be short and sweet. Waaaaay back when NEStalgia was just a jumble of notes in a Google Doc, I decided to avoid creating any sort of damage-dealing terrain in the […]

  • Player Ships in Key of the Exiles

    First off, thank you so much for all of the responses to last week’s blog post! There were a ton of great questions, and the comments made in support of both the game and the new weekly blog posts were much appreciated. Receiving feedback from players on these weekly updates will be super helpful to the […]

  • Weekly NEStalgia News Updates

    One of my big struggles this past year has been in communicating my development progress (and for many months last summer/fall, the lack thereof). Especially when it comes to the Key of the Exiles content expansion, I’ve felt self conscious posting previews etc. in the face of so many delays. My reasoning has been that long […]

  • NEStalgia Humble Bundle Sale, Plus Other News!

    We knew that the Steam launch would be a big deal, but seeing it actually happen back in April was pretty incredible. The crazy part for me personally was that in the opening days of the Steam release I was in the hospital with my wife as she gave birth to our first baby. The […]

  • Podcast Ep16: Preparing for Steam

    It’s been a long, long time since we’ve recorded a podcast, but part of our goal as we move development ahead at full throttle is to increase the frequency of blog posts and updates about what’s going on behind the scenes. Today’s podcast is a meaty one, clocking in at 42 minutes. On this episode […]

  • NEStalgia Has Been Greenlit… So What Now?

    It’s hard to believe that it’s been exactly one year since NEStalgia went up on Steam Greenlight. It’s even harder to believe that it’s also been about a year since development of the game was inadvertently put on “pause” after I started a new job. By sheer coincidence, I wrapped up that job this past […]

  • A New Age For NEStalgia Begins

    Last summer I set forth a plan to take NEStalgia from being a “hobbyist project” to a full-blown independent game. Although the overhaul of the code base and implementation of countless gameplay improvements took much longer than expected, we’re finally at the finish line. In other words, NEStalgia is now ready for widespread exposure and […]