Another NEStalgia v1.70 Progress Update

KotE ArcticAs most of you are aware, the v1.70 update has been “on the verge of release” for several weeks now. Quoting myself from last month:

The biggest concern is dealing with players who still have savefiles on multiple servers, mostly in regards to merging files and/or dealing with excess characters that can’t be merged. There’s no perfect solution to that issue and it’s probably going to eat up a ton of time, so bear with me as I get it sorted out.

…unfortunately I was right, in that figuring out a solution to that problem gobbled up a *ton* of time. There were several occasions when I told players that I just needed another day or two at most to finish things up, only to find myself slogging through a bunch of additional unexpected development work. Though that’s the nature of software development, it never gets any easier to cope with (or in my case, predict).

The good news is that v1.70 will now include a bunch of bug fixes (courtesy of Spiff), and even more back-end optimizations than I had originally planned. Also, the solutions that I’ve come up with to handle the aforementioned extra savefiles will put users in direct control of handling their excess characters without any outside help. That means that after v1.70 I’ll be able to take myself out of the equation for savefile transfer and merging operations, which will be a huge relief moving forward.

My goal is to get v1.70 out this weekend, and then to run a little Steam promotion next week alongside the beta release of the new universal webclient. Granted, that’s been my goal for the past few weeks, so keep that in mind when placing your bets!

Key of the Exiles News

Working on v1.70 has left me pretty drained. Every time that I’ve sat down this month to write a KotE-centric blog post, I’ve ended up starting at a blank page for 20 minutes before giving up and returning to the development grind on v1.70. I know that many of you are hungry for more KotE news, and I’m going to try my best to prepare something cool for next week’s update.

I was planning to wait until we were closer to release before showing this image, but because I feel bad about flaking out on this month’s weekly updates I feel like I need to give you something related to KotE today:

NEStalgia: Key of the Exiles

Lo and behold, the title artwork for Key of the Exiles, along with a slightly redesigned NEStalgia logo. After KotE is released, players will see this title screen once they hit the new content. You’ll be seeing more images like this (and the new logo) once I’m ready to start promoting the expansion.

I’ll be back next Thursday with another weekly update.







11 responses to “Another NEStalgia v1.70 Progress Update”

  1. jozeppi Avatar

    Thanks for the update Silk. We’re happy just to hear something from you. Cool looking title screen, nice of you to give us a peek at that. Looking forward to what’s ahead.

  2. cjsutt1 Avatar

    Very cool title screen, Silk.

    Question. Will there be a fee for the expansion?

    1. sickjin Avatar

      I’m 90% sure I remember Silk saying that people who have bought the game will never have to pay for updates or expansions.

      1. cjsutt1 Avatar

        I thought I read something about it before too, but wasn’t sure.

      1. cjsutt1 Avatar


  3. hanta Avatar

    Thanks for that title image! I can use it to rework some art assets for the walkthrough 🙂

  4. jeff Avatar

    Solve a problem, create 5 other problems by doing that. Such is development, indeed.
    Nice title screen, by the way,

  5. deadfool Avatar

    Will the savefiles be managed via the client or by a seperate program accessible with our BYOND keys and passwords?

  6. wolf619 Avatar

    Awesome !! I was already a lifetime sub but i bought 4 more copies during the steam sale just to spread the love! Cant wait to your expansion im seriously looking forward to it more than my own birthday or Christmas lol i cant wait to see where the story goes! 😀

  7. wffej87 Avatar

    So…. That’s totally a mammoth pet… “Pants”

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