Getting DCed in the middle of battle in any online game sucks, and NEStalgia has been no exception. Up until now we’ve had to count all battle disconnects as a death for the player, meaning that you’d lose half of your gold and be returned to the last town you visited. Thankfully, however, the nature of NEStalgia’s turn-based battle system affords us a unique opportunity to take most of the sting out of battle disconnects in a seamless way. With today’s v1.60 update we’ve finally made good on that opportunity.
Battle disconnects are handled differently based upon the type of battle that a player is disconnected from. While the philosophy of how the system works is fairly simple, the devil is in the details:
- Solo PvE
- This is fairly simple. If you were disconnected during a solo battle with regular monsters, you’ll jump back into that battle as if you had never disconnected (the monsters will retain their HP, status effects, etc). However, if you were fighting a boss then you’ll automatically restart that boss battle from the beginning once you log back in.
- Solo PvP
- Solo Player vs. Player disconnects are the only type of battle that had to remain unchanged. The battle will still count as a loss, and your opponent will still take half of your gold.
- Group PvE/PvP
- If you are disconnected in the middle of a group PvE or PvP battle, your character will stay in the fight as a sort of dummy character that is still a part of the battle. Your allies can heal it, your opponents can target it, but the dummy will simply skip its turn every round. If you log back into the game while the battle is still in progress you will be reconnected to your character and be allowed to continue the battle normally. Note: if there are no other actual players left on your side of the battle when you disconnect, no dummy will be created and the battle will count as a loss.
- Should you be disconnected and not log back into your character before the battle ends, the game will actually keep a record of the outcome of that battle and will only penalize you if your group was defeated. If your group was victorious in your absence, you’ll be returned to the overworld (or wherever you were when the battle started) as if nothing happened.
There is an expiration timer of sorts on the disconnect saving, as whenever we update the game to a new version number it will reset your saved battles and count them as a loss. Therefore, it’s probably a good idea to only rely upon this system when you have to. A feature like this must be designed in anticipation of the ways that players will try to abuse it, and it was very important to ensure that logging out mid-battle could never give a player any sort of strategic advantage.
The v1.60 update has already gone live. It has (of course) been thoroughly tested, but if you do find any bugs in this new system then please report them right away.