.42-Map Rotation is back!
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tenkuu
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Post subject: .42-Map Rotation is back! Posted: Sat Nov 22, 2008 10:14 pm |
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Joined: Sun Dec 28, 2003 7:24 pm Posts: 1299
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VERSION .42
- The 'Who' command wasn't displaying teams correctly
- You can name a custom map the same name as a built-in map with no troubles. Additionally, if you did that, on the hub page it will say in the game status map_name(Custom) to differentiate.
*Feature! - The dedicated map rotation is back for Proelium 2! Click 'Admin' and then 'Map Rotation' to select up to 6 maps to be placed onto the rotation, whether they are built-in or custom. There will be no preview pic of custom maps in the rotation interface. On the hub page the game status will list 'Dedicated Server' to note that server is running a map rotation. Only one person may edit the rotation at a time and the game will tell you if someone is already editing it.
_________________ <Rip The Jacker says:> boot stone horiz
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Zaole
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Post subject: Re: .42-Map Rotation is back! Posted: Sun Nov 23, 2008 4:25 am |
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Joined: Sun Dec 28, 2003 8:17 am Posts: 89 Location: behind my summoned wolves
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Hooray! tenkuu wrote: There will be no preview pic of custom maps in the rotation interface. This is a good thing. Zaoland practically crashed the server when trying to create a preview pic. Edit: It did in fact create a preview pic for Zaoland when using a saved rotation; I rebooted the server through admin options until it reached Zaoland, and upon clicking 'Reboot Server' the server had a long lag spike and then rebooted and I saw the preview pic for Zaoland.
_________________ Kyou turned Gooseheaded's Skeleton into meat with Corpse Explosion
<Gooseheaded says:> WOW
<Gooseheaded says:> BONES
<Gooseheaded says:> INTO MEAT
<Gooseheaded says:> O_o
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Kyou
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Post subject: Re: .42-Map Rotation is back! Posted: Tue Dec 02, 2008 2:56 pm |
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Joined: Sat Jan 10, 2004 10:51 am Posts: 309 Location: San Marcos
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Schnitzelnagler
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Post subject: Re: .42-Map Rotation is back! Posted: Thu Dec 04, 2008 12:10 am |
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Joined: Tue Nov 07, 2006 7:35 am Posts: 47
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Kyou wrote: I WANT TO PLAAAAAYY WHEEENN?
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Ace1130
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Post subject: Re: .42-Map Rotation is back! Posted: Thu Dec 04, 2008 11:01 am |
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Joined: Sun Dec 28, 2003 9:59 am Posts: 186
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i stopped hosting for lack of players
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Schnitzelnagler
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Post subject: Re: .42-Map Rotation is back! Posted: Thu Dec 04, 2008 11:25 pm |
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Joined: Tue Nov 07, 2006 7:35 am Posts: 47
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Ace1130 wrote: i stopped hosting for lack of players I'd play, just that I can not see when others are on-line and willing to play, so spending hours waiting for someone to log in, die and log out is a bit of a pain. I wish tenkuu/SilkWizard would implement Jeff's suggestion about a pop up on people joining.
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Insanemofo
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Post subject: Re: .42-Map Rotation is back! Posted: Fri Dec 05, 2008 3:39 am |
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Joined: Tue Dec 30, 2003 8:40 am Posts: 861 Location: PA
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But games like megaman wars have 4 tile large characters that 1-2 shot you because it takes weeks of playtime to unlock them by taking 10-15 shots to kill them, they not only are 4 tiles big but 1 of them is the hitbox
_________________
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Bakasensei
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Post subject: Re: .42-Map Rotation is back! Posted: Fri Dec 05, 2008 3:41 pm |
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Joined: Sat Oct 11, 2008 7:37 pm Posts: 20
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Its mainly because this and Proellium have no play-back at all : /
To get play-back you need unlockables, that are worth unlocking, like new classes, new ranks(On a worldwide scoreboard, meaning everyone on any server is on it), maybe new attacks for the current classes, powerups(Like in SW: Battle Front 2), all that would extremely help to the play-back of the game.
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Insanemofo
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Post subject: Re: .42-Map Rotation is back! Posted: Fri Dec 05, 2008 4:12 pm |
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Joined: Tue Dec 30, 2003 8:40 am Posts: 861 Location: PA
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I remember the old scoreboard list per class, I was the #1 knight 
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tenkuu
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Post subject: Re: .42-Map Rotation is back! Posted: Sat Dec 06, 2008 6:41 pm |
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Joined: Sun Dec 28, 2003 7:24 pm Posts: 1299
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Bakasensei wrote: Its mainly because this and Proellium have no play-back at all : /
To get play-back you need unlockables, that are worth unlocking, like new classes, new ranks(On a worldwide scoreboard, meaning everyone on any server is on it), maybe new attacks for the current classes, powerups(Like in SW: Battle Front 2), all that would extremely help to the play-back of the game. And then when people are done with that then what? The game will never have infinite upkeep and additions. I can physically bring back the scoreboard, but I'm not sure it's one thing that Silk wants to see back. I can see it being more valuable if there's a clan/team/tournament system in place. I have the time to do stuff like that, but Silk not so much.
_________________ <Rip The Jacker says:> boot stone horiz
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Bakasensei
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Post subject: Re: .42-Map Rotation is back! Posted: Sun Dec 07, 2008 6:33 am |
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Joined: Sat Oct 11, 2008 7:37 pm Posts: 20
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When there done there done, but there will be more players(Usually), but people will get alot less bored less fast with things to unlock, your right that you can't keep them going forever, but keeping them going longer is better.
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Insanemofo
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Post subject: Re: .42-Map Rotation is back! Posted: Sun Dec 07, 2008 8:29 am |
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Joined: Tue Dec 30, 2003 8:40 am Posts: 861 Location: PA
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Its not an unlockables issue its a skill issue, back when proe was popular each team had 7+ people and maybe 2-3 vets per team, it was fun for new players, now with maybe 6 people on total (3-4 per team) there may only be 1 or 2 new people online and the rest have a lot of experience and run circles on them, making them not want to keep playing
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Bakasensei
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Post subject: Re: .42-Map Rotation is back! Posted: Mon Dec 08, 2008 7:02 pm |
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Joined: Sat Oct 11, 2008 7:37 pm Posts: 20
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Nah, I personally don't think thats the problem at all, people stay with games they suck at all the time, this game has no play-back though as i've said(Ex: CoD4/5 are the most popular games for there play-back online by unlocking weapons and such, even though alot of players suck and are killed all the time).
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Schnitzelnagler
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Post subject: Re: .42-Map Rotation is back! Posted: Wed Dec 10, 2008 1:02 am |
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Joined: Tue Nov 07, 2006 7:35 am Posts: 47
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Bakasensei wrote: Its mainly because this and Proellium have no play-back at all : / Proelium actually has a high replay value. No game will be the same, as opponents change, you need to adapt. Bakasensei wrote: To get play-back you need unlockables That might be an attempt so solve a problem, but it's not even a good idea for a game like Proelium, as it would highly unbalance characters. People are frustrated enough when fighting a subscription class. UT 99, BZFlag, ... have no "unlockables" and yet find players since about 10 years now. The reason people feel a decent enough "replay" value is the human factor.
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