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 Proelium II - v.37 Notes 
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 Post subject: Proelium II - v.37 Notes
PostPosted: Thu Oct 30, 2008 6:40 am 
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Joined: Wed Jun 12, 2002 10:31 pm
Posts: 3054
Location: Los Angeles, CA
VERSION .37

** Assassin **
-- Your own flash bangs no longer affect you
-- Bringing up the disguise menu no longer breaks disguise
-- Assassins can now disguise as subscriber-only classes

** Engineer **
-- Now have a "Construct" ability that allows them to choose between building either Auto Turrets or Defense Drones
-- Added the "Defense Drone", an NPC protector for the Engineer that self-destructs when the player dies.

** Interface **
-- All onscreen HUDs can now be navigated using the keyboard only.
-- The Help and Who buttons are now accessible from the login screen.
-- A short game description and control guide now occupies the top-right pane while at the login screen.
-- Made slight changes to the skin menu and added an "About Proelium II" option.

** Bug Fixes **
-- The "Destroy" button wasn't appearing on Turret or Teleporter HUD boxes
-- Recharge was removing the disguise on enemy assassins
-- Teleporters were warping players in the middle of building or charging an attack

************************

(Pre-v.37 Release Notes)

_________________
HK gsays: So whats the next game silk?
Silk gsays: Psh, the next game is paying attention to my wife after I release this.
HK gsays: So I take it thats not going to be multiplayer


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