VERSION .36
** Bug Fixes **
-- Zee Warrior attack icons weren't showing up in the Death Reports
-- Fixed a minor turf glitch on Cold Front
-- Scout Bots were able to lay multiple prox mines on top of each other
-- Fixed a display problem with the Zee Warrior's HUD when switching teams
-- Zee Warriors were leaving behind bodies when dying over barriers, causing a variety of glitches
** Zee Warrior **
-- Increased the power of Hand to Hand and Lamelamela (I accidentally set it lower than intended in the initial release)
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VERSION .35
** Bug Fixes **
-- Fixed a minor bug dealing with Zee Warrior underlays
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VERSION .34
** Demolition Droid **
-- Guided Scuds may no longer be fired from the Spawn Area
** Reanimator **
-- When a player is killed by Rigor Mortar, they will no longer leave a corpse behind
** Volt Master **
-- Damage per-hit for Static Storm has been slightly increased
** New Features **
-- A new map is available: Cold Front
-- Access to the 4th subscription class is finally enabled. Introducing the Zee Warrior:
ZEE WARRIOR
The ultimate 1v1 combat class!
HAND TO HAND - A powerful physical melee attack that also slows down opponents.
FLIGHT - The Zee Warrior burts forward, able to pass over any barrier. Flight slowly drains energy, and is controlled with the left and right arrow keys. Hitting an opponent, a wall, or pressing the fire button will cause the Zee Warrior to land, letting off a shockwave attack. Hitting an opponent head-on will kill them instantly... but beware, as landing on a barrier means instant death!
POWER UP - The Zee Warriors draws forth inner power, restoring a small amount of health and energy. If the player has killed three opponents in a row without dying, the "Power Level" HUD will indicate a full charge, and the next time the character powers up, they will ASCEND to a higher level of power!
LAMELAMELA - The Ascended Zee Warrior's main attack; a devastating beam of energy!
** Misc **
-- Players will now respawn onto a random tile within the spawn area, instead of the same tile each time.
-- The graphics for the buttons on the right panel have been improved.
-- Melee and beam attacks stay visible slightly longer to make up for server lag
-- Revised the information in the Class Help menu
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VERSION .33
** Bug Fixes **
-- Reanimates weren't attacking properly or doing damage.
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VERSION .32
** Combat Medic **
-- Tranq Gun now costs energy, and the rate of fire has been increased by 1/10th of a second per shot.
** Demolition Droid **
-- Timed Mines now have a shorter timer.
** Hacker **
-- Hacked Auto Turret missiles will now pass through enemy force fields
** Reanimator **
-- Fixed a bug that caused hacked Reanimates to target their team even after the hack timed out.
-- Abandoned reanimates will now target enemy players if their owner isn’t in sight.
-- The attack power of all reanimates has been reduced
** Scout Bot **
-- Orbs can no longer be carried over barriers (water, spikes etc.)
-- When flying over barriers, a Scout Bot’s speed will be temporarily reduced, registered as a “Slow” debuff.
** Sniper **
-- Auto Rifle damage has been slightly reduced
-- Snipers will now automatically abort the scope perspective when they receive damage
** Volt Master **
-- Reduced the burn rate of Static Storm.
-- Static Storm no longer stacks on top of itself, and its duration is slightly shorter.
** Misc **
-- Picking up an Orb now results in a 50% reduction in walk speed
-- Cut the sensitivity of the language filter way back, and added a notification when a communication is blocked. Please don’t abuse this.
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VERSION .31
** Bug Fixes **
-- Snipers were able to shoot into Spawn Areas, which should not have been happening.
-- The Sniper laser was causing Scuds to explode on contact
-- Scout Bots can no longer "fly off the map"
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VERSION .30
Engineer: Blow Torch no longer costs energy unless it is used to repair or upgrade a Turret
Scout Bot: Scout Bots can now "fly" over water, spikes etc.
Sniper: Major changes to the Sniper Rifle - Larger scope size, scope speed increased, you no longer have to charge your shot, shots cost much more energy.
Volt Master: The amount of Energy that Charge Pulse gives has been decreased
BUG FIX: The Map and Mode image boxes on the Player Start pane should now refresh correctly
BUG FIX: Admin Boot/Ban weren't kicking the problem player from the game
(
Pre-v.30 Release Notes)