{"id":629,"date":"2012-01-19T15:44:33","date_gmt":"2012-01-19T23:44:33","guid":{"rendered":"http:\/\/silkgames.com\/blog\/?p=629"},"modified":"2012-01-19T15:44:33","modified_gmt":"2012-01-19T23:44:33","slug":"this-week-in-nestalgia-news","status":"publish","type":"post","link":"http:\/\/silkgames.com\/blog\/2012\/01\/this-week-in-nestalgia-news\/","title":{"rendered":"This Week in NEStalgia News"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-full wp-image-634\" title=\"SnowWiz\" src=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2012\/01\/SnowWiz.png\" alt=\"\" width=\"144\" height=\"156\" \/>We&#8217;re probably going to start doing the NEStalgia podcasts bi-weekly until the standalone game clients and content expansions start to roll out. I know that it&#8217;s really only the more hardcore\/active players who listen to the podcasts, so I&#8217;d like to balance things out with some regular blog posts for all of our dormant followers who just stop by occasionally to check in on NEStalgia.<\/p>\n<h6>Server Merges &amp; Savefile Maintenance<\/h6>\n<p>This was a fairly busy week for us: we merged the two remaining PvE servers Algol and Sosaria into one giant super server (we kept the name Algol). The nice thing about this merge is that players with characters on both servers had their savefiles merged together, so the transition was fairly seamless. When we eventually have hundreds of veteran players returning to play the content expansions we&#8217;ll simply start up a couple new PvE servers and be good to go. We&#8217;re also exploring ways to allow individual servers to host more players.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-full wp-image-631\" title=\"Server Transfer\" src=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2012\/01\/server_xfer.png\" alt=\"\" width=\"200\" height=\"80\" \/>In addition to the big merge, maintenance was performed on every single savefile on both Algol and Zenithia to prepare the game for <a href=\"http:\/\/silkgames.com\/blog\/2011\/12\/the-next-big-steps-for-nestalgia\/\">Monster Companions<\/a>. The only change that players will notice from this maintenance is that their character slots have been re-sorted, eliminating any empty gaps between files.<\/p>\n<h6>Version 1.58 Released<\/h6>\n<p>As you can see in the <a href=\"http:\/\/nestalgiawiki.com\/index.php?title=Version_Notes#v1.58\">official update notes<\/a>, v1.58 is a pretty small release in terms of updates visible to players. On the backend, however, there were lots of efficiency improvement and code changes related to Monster Companions. In fact, we can actually create working monster companions for testing purposes on the live servers right now. We&#8217;re still a ways off from the actual release of the companion update, but v1.58 was a big step forward.<\/p>\n<h6>In the Pipeline&#8230;<\/h6>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-full wp-image-636\" title=\"Colosseum\" src=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2012\/01\/Colosseum.png\" alt=\"\" width=\"128\" height=\"128\" srcset=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2012\/01\/Colosseum.png 128w, http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2012\/01\/Colosseum-96x96.png 96w, http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2012\/01\/Colosseum-24x24.png 24w, http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2012\/01\/Colosseum-36x36.png 36w, http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2012\/01\/Colosseum-48x48.png 48w, http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2012\/01\/Colosseum-64x64.png 64w\" sizes=\"(max-width: 128px) 100vw, 128px\" \/>Spiff has been making good progress on his automated Colosseum tournament system. Having regular weekly tournaments is going to be a big deal for the community, and I can&#8217;t wait until we get there.<\/p>\n<p>I&#8217;ve been tackling Monster Companions, and some of the fruits of my labor may be popping up on the live servers in the very near future. The long-promised battle disconnect saving system that will essentially eliminate the penalty for battle disconnects is next on my agenda.<\/p>\n<p>Last but not least, don&#8217;t forget about the official PvP tournament <a href=\"http:\/\/silkgames.com\/forum\/viewtopic.php?f=49&amp;t=7448\">on Zenithia this Sunday<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re probably going to start doing the NEStalgia podcasts bi-weekly until the standalone game clients and content expansions start to roll out. I know that it&#8217;s really only the more hardcore\/active players who listen to the podcasts, so I&#8217;d like to balance things out with some regular blog posts for all of our dormant followers [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[5,25],"tags":[],"_links":{"self":[{"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/posts\/629"}],"collection":[{"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/comments?post=629"}],"version-history":[{"count":6,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/posts\/629\/revisions"}],"predecessor-version":[{"id":638,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/posts\/629\/revisions\/638"}],"wp:attachment":[{"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/media?parent=629"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/categories?post=629"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/tags?post=629"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}