{"id":549,"date":"2011-12-03T11:51:53","date_gmt":"2011-12-03T19:51:53","guid":{"rendered":"http:\/\/silkgames.com\/blog\/?p=549"},"modified":"2011-12-03T11:51:53","modified_gmt":"2011-12-03T19:51:53","slug":"nestalgia-v1-55-released","status":"publish","type":"post","link":"http:\/\/silkgames.com\/blog\/2011\/12\/nestalgia-v1-55-released\/","title":{"rendered":"NEStalgia v1.55 Released"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-full wp-image-555\" title=\"NEStalgia v1.55\" src=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/12\/pixon.gif\" alt=\"\" width=\"128\" height=\"192\" \/>The NEStalgia v1.55 update is now live on all servers. You can view a complete rundown of the documented changes in the <a href=\"http:\/\/nestalgiawiki.com\/index.php?title=Version_Notes#v1.55\">patch notes<\/a>, or check out <a href=\"http:\/\/silkgames.com\/blog\/2011\/11\/nestalgia-v1-55-preview-gamepad-mode-new-interface-and-more\/\">last week&#8217;s preview<\/a> of the major new features. Those features include Gamepad Mode, battle battlegrounds, and a new player interaction interface.<\/p>\n<p>As we&#8217;ve previously discussed, this update also changes the way player names are handled. All character names are now uniquely owned by the player who uses that name first on a given server. Please see <a href=\"http:\/\/silkgames.com\/forum\/viewtopic.php?f=20&amp;t=7288\">this forum topic<\/a> for detailed information on this transition and how it affects existing characters.<\/p>\n<p>Enjoy your weekend, and if you&#8217;re in the mood for a PvP tournament then stop by Zenithia <a href=\"http:\/\/silkgames.com\/forum\/viewtopic.php?f=49&amp;t=7207\">tomorrow at 1 PM PST<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The NEStalgia v1.55 update is now live on all servers. You can view a complete rundown of the documented changes in the patch notes, or check out last week&#8217;s preview of the major new features. Those features include Gamepad Mode, battle battlegrounds, and a new player interaction interface. As we&#8217;ve previously discussed, this update also [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[5,25],"tags":[],"_links":{"self":[{"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/posts\/549"}],"collection":[{"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/comments?post=549"}],"version-history":[{"count":8,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/posts\/549\/revisions"}],"predecessor-version":[{"id":558,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/posts\/549\/revisions\/558"}],"wp:attachment":[{"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/media?parent=549"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/categories?post=549"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/tags?post=549"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}