{"id":465,"date":"2011-11-22T20:04:53","date_gmt":"2011-11-23T04:04:53","guid":{"rendered":"http:\/\/silkgames.com\/blog\/?p=465"},"modified":"2011-11-22T20:30:51","modified_gmt":"2011-11-23T04:30:51","slug":"nestalgia-v1-55-preview-gamepad-mode-new-interface-and-more","status":"publish","type":"post","link":"http:\/\/silkgames.com\/blog\/2011\/11\/nestalgia-v1-55-preview-gamepad-mode-new-interface-and-more\/","title":{"rendered":"NEStalgia v1.55 Preview &#8211; Gamepad Mode, New Interface, and More&#8230;"},"content":{"rendered":"<p>The next NEStalgia patch has grown into a bit of a monster. Spiff and I had a pretty decent sized list of goals for the post-skill tree patches, and somehow almost all of those ambitions have ended up coming to fruition simultaneously in this single massive update.<\/p>\n<p>First and foremost, Gamepad Mode is finally here. Courtesy of Spiff, you&#8217;ll now be able to play NEStalgia using a gamepad\/keyboard exclusively. This new option is a simple toggle from the expanded preferences menu in v1.55, and it comes along with its own interface setup specific crafted for mouse-less navigation:<\/p>\n<table style=\"padding: 0px 3px 0px 3px;\" width=\"100%\">\n<tbody>\n<tr>\n<td><figure id=\"attachment_469\" aria-describedby=\"caption-attachment-469\" style=\"width: 304px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/gamepad1.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-469 \" title=\"Gamepad Mode Main HUD\" src=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/gamepad1.png\" alt=\"\" width=\"304\" height=\"240\" srcset=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/gamepad1.png 608w, http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/gamepad1-300x236.png 300w\" sizes=\"(max-width: 304px) 100vw, 304px\" \/><\/a><figcaption id=\"caption-attachment-469\" class=\"wp-caption-text\">You can click the toggle in the corner to disable Gamepad Mode anytime<\/figcaption><\/figure><\/td>\n<td><figure id=\"attachment_470\" aria-describedby=\"caption-attachment-470\" style=\"width: 304px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/gamepad2.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-470  \" title=\"Gamepad Mode Navigation\" src=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/gamepad2.png\" alt=\"\" width=\"304\" height=\"240\" srcset=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/gamepad2.png 608w, http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/gamepad2-300x236.png 300w\" sizes=\"(max-width: 304px) 100vw, 304px\" \/><\/a><figcaption id=\"caption-attachment-470\" class=\"wp-caption-text\">Pressing the &quot;A Button&quot; brings up this navigation menu<\/figcaption><\/figure><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Notice that the Main HUD itself looks a bit different as well, and most those changes aren&#8217;t relegated to Gamepad Mode exclusively. The old Party HUD and Invite\/Attack buttons are completely gone, replaced with a much more intuitive setup. You can now see all of your fellow party members&#8217; information on the Main HUD at all times:<\/p>\n<table style=\"padding: 0px 3px 10px 3px;\" width=\"100%\">\n<tbody>\n<tr>\n<td><a href=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/new_party2.png\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-471\" title=\"Two Party Members\" src=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/new_party2.png\" alt=\"\" width=\"304\" height=\"240\" srcset=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/new_party2.png 608w, http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/new_party2-300x236.png 300w\" sizes=\"(max-width: 304px) 100vw, 304px\" \/><\/a><\/td>\n<td><a href=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/new_party3.png\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-472\" title=\"Three Party Members\" src=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/new_party3.png\" alt=\"\" width=\"304\" height=\"240\" srcset=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/new_party3.png 608w, http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/new_party3-300x236.png 300w\" sizes=\"(max-width: 304px) 100vw, 304px\" \/><\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&#8230;but the real treat is the new player interaction setup. I&#8217;ve created a short video meant to serve as a tutorial for new players in the future that also serves to show off these new features. In addition to demonstrating the new player inviting\/attack interface, this video gives you a glimpse of the new Auto-Heal and Auto-Refill functions in action!<\/p>\n<p>http:\/\/www.youtube.com\/watch?v=GzIal9Ac-Ss<\/p>\n<p><a href=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/battle_scenery2.png\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-full wp-image-481\" title=\"Battle Scenery\" src=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/battle_scenery2.png\" alt=\"\" width=\"304\" height=\"240\" srcset=\"http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/battle_scenery2.png 608w, http:\/\/silkgames.com\/blog\/wp-content\/uploads\/2011\/11\/battle_scenery2-300x236.png 300w\" sizes=\"(max-width: 304px) 100vw, 304px\" \/><\/a>Last for today but certainly not least, Spiff has also prepared another highly-requested change: battle backgrounds. Those of you who read the forums might remember <a href=\"http:\/\/silkgames.com\/forum\/viewtopic.php?f=34&amp;t=5848\">this topic<\/a> in which the community helped us to explore the many possibilities for giving battles some sort of scenery. What we settled on are Lufia-style faded overworld backgrounds in battle, and they look great. If there are any NES purists out there, you&#8217;ll be able to disable these backgrounds and stick with the classic black void via a toggle in the preferences menu.<\/p>\n<p>In this post I covered many of the new features and refinements that are coming, but it&#8217;s important to note that v1.55 will also include many balance changes for the skill trees. I&#8217;ll talk about those changes soon, but for now I hope that all of you enjoy your Thanksgiving holiday (or 4 straight days of Skyrim for those of you staying home this year). I&#8217;ll be back next week with a release date for v1.55 and perhaps even some juicy details on the forthcoming companion\/content patch that is in the works.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The next NEStalgia patch has grown into a bit of a monster. Spiff and I had a pretty decent sized list of goals for the post-skill tree patches, and somehow almost all of those ambitions have ended up coming to fruition simultaneously in this single massive update. First and foremost, Gamepad Mode is finally here. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[5,18,17],"tags":[],"_links":{"self":[{"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/posts\/465"}],"collection":[{"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/comments?post=465"}],"version-history":[{"count":29,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/posts\/465\/revisions"}],"predecessor-version":[{"id":671,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/posts\/465\/revisions\/671"}],"wp:attachment":[{"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/media?parent=465"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/categories?post=465"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/silkgames.com\/blog\/wp-json\/wp\/v2\/tags?post=465"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}